Category: Technology

The guru’s daydreams: Part 2, Reinventing the past

30 July, 2014 (10:00) | Cities, Configuration, Density, Housing, Innovations, Markets, Speculation, Technology, Urbanization, ViaTechnik | No comments

[Continued from yesterday's Part 1.] By: David A. Smith As ViaTechnik, which asked me for an email interview (published on ViaTechnik’s blog; July 9, 2014), is primarily a technology and design firm, their initial questions dealt mainly with housing’s and cities’ future: The future begins tomorrow! Problem: People are creating new family units and the […]

The guru’s daydreams: Part 1, Inventing the future

29 July, 2014 (12:01) | Cities, Configuration, Density, Housing, Innovations, Markets, Speculation, Technology, Urbanization, ViaTechnik | No comments

By: David A. Smith I dream of financial structures that never were, and hey … let’s underwrite ‘em When I was nineteen, and working as a bellhop at the Newagen Inn (which at the time was a spend-two-weeks .. sojourn), I made the conscious decision that whenever I was asked an earnest and honest question, […]

Cenotaphs of lost societies

6 December, 2013 (09:00) | Abandonment, Buildings, History, Housing, Obsolescence, Reuse, Technology |

By:David A. Smith   Not only do physical spaces express who we are, they also evoke who we expect others to be as well – and while today’s spaces seem unremarkable to us, as time passes and our tastes and technologies change, the unchanging but gradually decaying past space serves as a haunting reminder of […]

The new urbanism of Tiny Tower: Part 2, In the end, we must cultivate our tower

11 July, 2013 (09:00) | Cities, Complex systems, Games, Housing, Humor, iPhone, Markets, SimCity, SimEarth, Simulations, Technology, Tiny tower, Urbanism |

[Continued from yesterday's Part 1.]   By:David A. Smith   Yesterday’s tour of Tiny Tower got us through only half of its New Urbanist principles – we have almost as many yet to come – including the principle of user deification.   A world in your hands, K     13. The city does not […]

The new urbanism of Tiny Tower: Part 1, Without new housing, there are no new jobs

10 July, 2013 (09:28) | Cities, Complex systems, Games, Housing, Humor, iPhone, Markets, SimCity, SimEarth, Simulations, Technology, Tiny tower, Urbanism |

By:David A. Smith   The world’s fastest growing ‘city’ is a model of New Urbanism, going from zero to over 10,000,000 people in just a few years, but to visit it, you’ll have to look into an iPhone or computer.    A universe that goes only upwards   Tiny Tower, the logical successor to SimCity […]