Category: Games

Leadership principles from Boom Beach

27 November, 2017 (09:00) | Boom Beach, Cities, Games, Incentives, leadership, Management, Milennials, multi-player games, Regulation, teams, Theory | No comments

  By: David A. Smith   I’m the leader of a 25-player global task force, and even though I theoretically have dictatorial powers, in fact to succeed I need to be a good manager – especially of Millennials.   Average age probably 20; average gender male!   Now that we are all hypnotized by our […]

The new urbanism of Tiny Tower: Part 2, In the end, we must cultivate our tower

11 July, 2013 (09:00) | Cities, Complex systems, Games, Housing, Humor, iPhone, Markets, SimCity, SimEarth, Simulations, Technology, Tiny tower, Urbanism |

[Continued from yesterday’s Part 1.]   By:David A. Smith   Yesterday’s tour of Tiny Tower got us through only half of its New Urbanist principles – we have almost as many yet to come – including the principle of user deification.   A world in your hands, K     13. The city does not […]

The new urbanism of Tiny Tower: Part 1, Without new housing, there are no new jobs

10 July, 2013 (09:28) | Cities, Complex systems, Games, Housing, Humor, iPhone, Markets, SimCity, SimEarth, Simulations, Technology, Tiny tower, Urbanism |

By:David A. Smith   The world’s fastest growing ‘city’ is a model of New Urbanism, going from zero to over 10,000,000 people in just a few years, but to visit it, you’ll have to look into an iPhone or computer.    A universe that goes only upwards   Tiny Tower, the logical successor to SimCity […]